Kongō’s second in command and de facto leader of the Second Oriental Fleet after Kongō’s disappearance. However, as it is a copy, players can experiment with different commander skill builds. However, as it is a copy, players can experiment with different upgrade combinations.Īs this ship is basically a copy of the tech tree Kongo, the following recommended commander skills for maximum effectiveness are the same. Players wishing to specialize for secondaries should mount Secondary Battery Modification 1. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. Slot 3 allows for further specialization. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1. Slot 1 provides players with the first option in choosing a desired role. Slot 3: Aiming Systems Modification 1 *.Slot 2: Damage Control System Modification 1.Slot 1: Main Armaments Modification 1 *.Optimal Configuration UpgradesĪs this ship is basically a copy of the tech tree Kongo, the following recommended upgrades are the same: ARP Hiei comes fully upgraded, with the same upgrade slots found on Kongo and a captain with 6 free Commanders Skill points.
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